Sep 15, 2010

Interactive Networked Graphics - The Missing Link

This week at the Intel Developer Forum, DisplayLink is garnering a great deal of buzz about its next generation chip platform designed to take full advantage of the bi-directional, interactive nature of SuperSpeed USB 3.0, taking a major step towards any device to any display connectivity.

Features of the platform include:

• Single IC support for up to two full HD displays
• High performance HD video, 3D gaming, and beyond HD graphics
• HDCP 2.0 for protected content playback
• Integrated multi-channel audio
• Networking for docking stations and zero clients
• Support for leading display standards – DisplayPort, VGA DAC, DVI, HDMI
• Backwards compatibility with 3+ million DisplayLink USB 2.0 graphics devices
• USB bus power capabilities for both USB 2.0 and 3.0
• Proven Windows driver support (XP, Vista, Windows 7, MultiPoint Server 2010, and Server 2003/2008)

With such robust capabilities a new host of products will be enabled that create an interactive connection between device and display. These include:

• USB or Ethernet bus powered monitors
• Universal USB docking stations with graphics, networking, and audio
• Affordable Ethernet and USB zero clients for shared resource computing
• USB to HDMI adapters for PC to TV connectivity
• USB to DVI, VGA or DisplayPort adapters for multi-display notebooks
• Mobile device to display
• Dual-Headed USB bus powered graphics adapters

"The prevalence of USB ports and the increased power of USB 3.0 make it well-suited as a display and docking station connector for both consumer and business markets, especially in today’s mobile environment. Ideally, standard network interfaces should be easy to incorporate into devices and able to handle multiple interactive tasks such as audio, graphics and video across a variety of displays.
Rhoda Alexander, Director Monitor Research, iSuppli
For more information, read the DisplayLink News here:

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